Versions workshops offered participants a chance to learn best practices from the pros, get hands-on practice and investigate the practical side of creating compelling experiences for VR/AR/MR. Led by industry-leading experts, participants explored a range of topics related to the funding, creation and distribution of VR/AR experiences, as well as hands-on technical tutorials on WebVR, 360 video and game engine environments, as well as more cutting-edge experiments like room-scale VR.
Introduction to Hololens
Adina Shanholtz
Creating Virtual Worlds for 2D Artists
David Lobser
Making Money in VR/AR
Adaora Udoji, Joe Radak
Distributing Your Work
Alejandro Dinsmore
Lightning in a Bottle: Hand-Drawn Animation in VR
Nick Fox-Gieg
Moving the Medium Forward: Brands, Creatives & Collaborations
Lisa Watts, James George, Yelena Rachitsky
Designing For Roomscale VR
Dario Laverde
Keeping VR Real: Cinematic & Live Action Volumetric Capture
Matthew Niederhauser, John Fitzgerald
Case Studies
Eliza McNitt, Fistful of Stars
David Lobser, Flock
Graham Sack, Lincoln in the Bardo
Nitzan Bartov (Hyphen Labs), Neurospeculative AfroFeminism
Yasmin Elayat (Scatter), Zero Days VR
Zach Kaplan, First Look VR